diff --git a/README.md b/README.md index 83007ac..62b1372 100644 --- a/README.md +++ b/README.md @@ -36,31 +36,31 @@ about what the types of parts are and how to use them: * `complete/` --- these are the four walls of the frame as one piece, in a couple variations for combining into larger arcade sticks. They are simple to assemble, but you have fewer modularity/customization options, and they are harder to print because the physics of the material cooling will probably pull the corners up. They also need - supports, since the face and back of the frame both have trays for panels to go into. Use at your own risk. + supports, since the top and bottom of the frame both have trays for panels to go into. Use at your own risk. * `pieces/` * `box/` --- these are the same four walls (generally speaking) as in the complete frames above, broken out into - modular faces to print separately. Because they are separate pieces, you can mix and match colors, and you can - lay them all face down on the print surface for better adhesion and surface patterns. There are also variants - here, the "windowed" pieces, for doing two-tone variants and that kind of thing. - * `extended/` --- the frame walls are pulled out to create MCZ TE-style extended sides/bottom. Rather than - getting a box look, you get a longer slab with nice bevels. These look nice, but slightly fiddily to print - (and of course need more material) --- watch your surface adhesion. + modular pieces to print separately. Because they are separate pieces, you can mix and match colors, and you + can lay them all face down on the print surface for better adhesion and surface patterns. There are also + variants here, the "windowed" pieces, for doing two-tone variants and that kind of thing. + * `extended/` --- the frame walls are pulled out to create MCZ TE-style extended sides. Rather than getting a + box look, you get a longer slab with nice bevels. These look nice, but slightly fiddily to print (and of + course need more material) --- watch your surface adhesion. * `interconnect` --- complete frames are bolted to one another, but for frame pieces, there is an interconnect that stands in for the joined inner wall. You need this if you are combining multiple sets of walls, e.g. for a two-panel-long stick. * `panels/` * `inset/` --- various panels, all of the same size, that fit into and flush with the frame, making the arcade stick - face or back. These work equally well with box or extended frames, and aside from using up a bit of the space + top or bottom. These work equally well with box or extended frames, and aside from using up a bit of the space inside the frame, come with no downsides --- they print easily and are a pretty simple shape to tweak and remix. - * `overhang/` --- overhang panels have their face extending over the edge of the frame, creating a bit of a sandwich - look. This is mostly an aesthetic choice, but they sit higher in the frame as well, the main panel being + * `overhang/` --- overhang panels have their plane extending over the edge of the frame, creating a bit of a + sandwich look. This is mostly an aesthetic choice, but they sit higher in the frame as well, the main panel being over/under the frame rather than within it. This extra space is useful for taller levers. The only downside to these is that they aren't as reusable as the inset panels, since the inset panels can go anywhere, but the overhang panels must be designed to not overlap with other overhang panels, so you might have to make more custom variants depending on where you put things. * `misc/` - * Pieces that I haven't organized better (yet) --- there are decorative plates for face buttons or top buttons to - give more color variance and some layers to the arcade stick, some very simple dustwashers, plates that fit rocker + * Pieces that I haven't organized better (yet) --- there are decorative plates for top buttons and similar to give + more color variance and some layers to the arcade stick, some very simple dustwashers, plates that fit rocker switches and the like in Neutrik D or 20mm holes, and a lever mount spacer for getting your lever shaft at the desired height. You don't *need* any of these, but you'll probably use a few. * `extras/` @@ -80,11 +80,11 @@ What you'll need beyond these objects: * An arcade stick board (I recommend [TheTrain's RP2040 Advanced Breakout Board](https://github.com/OpenStickCommunity/Hardware/tree/main/RP2040%20Advanced%20Breakout%20Board)) * 4 M3 8mm hex bolts to secure the PCB to a panel -* Per frame and plate combo: +* Per frame and panel combo: * 4 45mm M4 hex brass standoffs (or equivalent) * 8 M4 countersunk hex bolts - * Overhang plates should use 12-16mm length bolts since they are taller - * Inset plates should probably use 8-12mm bolts --- some standoffs aren't threaded the whole way, making 16mm + * Overhang panels should use 12-16mm length bolts since they are taller + * Inset panels should probably use 8-12mm bolts --- some standoffs aren't threaded the whole way, making 16mm too long to go flush * If making the 45mm standoffs from multiple smaller ones, make sure they have enough length to take your bolts! * Per frame connection point (only necessary if you are using complete frames and not frame pieces): @@ -122,8 +122,8 @@ Filament masses from Bambu Studio estimates, using Bambu PLA Basic, 20% gyroid i stick anyway * You can also use a shorter length with longer bolts, or combine multiple standoffs, if either of those yield better prices -* 8 16mm M4 bolts to connect top plates to frames: **$0.72 USD** (you can get a pack of 100 on Amazon for $9, as of -* 8 12mm M4 bolts to connect bottom plates to frames: **$0.72 USD** (you can get a pack of 100 on Amazon for $9, as of +* 8 16mm M4 bolts to connect top panels to frames: **$0.72 USD** (you can get a pack of 100 on Amazon for $9, as of +* 8 12mm M4 bolts to connect bottom panels to frames: **$0.72 USD** (you can get a pack of 100 on Amazon for $9, as of 2023-09-12) With an enclosure coming in around $31, depending on your choices --- say, ~$30 for TheTrain's RP2040 Advanced Breakout diff --git a/TODO.md b/TODO.md index 84f37f6..61358aa 100644 --- a/TODO.md +++ b/TODO.md @@ -4,4 +4,4 @@ Notes for "next time". ## v4.x -* Engraving some cosmetic stuff? Or maybe a place to mount other plates on the face? +* Engraving some cosmetic stuff? Or maybe a place to mount other plates on the top? diff --git a/demo/all-together-demo-extended.scad b/demo/all-together-demo-extended.scad index 008c423..14d08f2 100644 --- a/demo/all-together-demo-extended.scad +++ b/demo/all-together-demo-extended.scad @@ -5,9 +5,9 @@ include include -use +use use -use +use use use use @@ -25,10 +25,10 @@ color(top_panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z+0.01]) lever_ color(top_panel_color) translate([panel_x/2, 0, frame_z/2-panel_z+0.01]) sega_2p_plus_one_plus_control_panel_with_mount(); color(frame_side_color) translate([-frame_x/2+4, 0, -2.5]) extra_extended_left_or_right_frame_piece(); color(frame_side_color) translate([frame_x/2-4, 0, -2.5]) mirror([1, 0, 0]) extra_extended_left_or_right_frame_piece(); -color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) extended_top_or_bottom_frame_piece(); -color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) extended_top_or_bottom_frame_piece(); -color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) rotate([180, 0, 0]) top_or_bottom_aux_and_neutrik_box_frame_piece_for_extended_side(); -color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) rotate([180, 180, 0]) top_or_bottom_aux_and_neutrik_box_frame_piece_for_extended_side(); +color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) extended_front_or_back_frame_piece(); +color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) extended_front_or_back_frame_piece(); +color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_box_frame_piece_for_extended_side(); +color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_box_frame_piece_for_extended_side(); color(bottom_panel_color) translate([-panel_x/2, 0, -5-frame_z/2+5]) panel(); color(bottom_panel_color) translate([panel_x/2, 0, -5-frame_z/2+5]) panel(); diff --git a/demo/all-together-demo.scad b/demo/all-together-demo.scad index f19ef6a..937c29a 100644 --- a/demo/all-together-demo.scad +++ b/demo/all-together-demo.scad @@ -7,8 +7,8 @@ include include use use -use -use +use +use use use use @@ -24,8 +24,8 @@ color(panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z+0.01]) lever_and_ color(panel_color) translate([panel_x/2, 0, frame_z/2-panel_z+0.01]) sega_2p_plus_one_plus_control_panel_with_mount(); color(base_color) translate([-frame_x/2+5, 0, -2.5]) left_frame(); color(base_color) translate([panel_x/2, 0, -2.5]) rotate([0, 180, 0]) side_box_frame_piece(); -color(base_color) translate([panel_x/2, 0, -2.5]) top_or_bottom_box_frame_piece(); -color(base_color) translate([panel_x/2, 0, -2.5]) rotate([180, 180, 0]) top_or_bottom_aux_and_neutrik_box_frame_piece(); +color(base_color) translate([panel_x/2, 0, -2.5]) front_or_back_box_frame_piece(); +color(base_color) translate([panel_x/2, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_box_frame_piece(); color(base_color) translate([-panel_x/2, 0, -5-frame_z/2+5]) panel(); color(base_color) translate([panel_x/2, 0, -5-frame_z/2+5]) panel(); diff --git a/demo/blown-up-demo.scad b/demo/blown-up-demo.scad index 8cc6bc3..4d4175d 100644 --- a/demo/blown-up-demo.scad +++ b/demo/blown-up-demo.scad @@ -7,8 +7,8 @@ include include use use -use -use +use +use use use use @@ -18,12 +18,12 @@ use color("#C12E1F") translate([-panel_x/2-25, 0, frame_z/2+75]) lever_and_dir_arc_w_30mm_left_overhang_panel(); color("#C12E1F") translate([panel_x/2+25, 0, frame_z/2+75]) sega_2p_plus_one_plus_control_right_overhang_panel_with_mount(); -color("black") translate([-frame_x/2+5-25, -55, -2.5]) top_or_bottom_box_frame_piece(); -color("black") rotate([0, 180, 0]) translate([-frame_x/2+5-25, -55, -2.5]) top_or_bottom_box_frame_piece(); +color("black") translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_box_frame_piece(); +color("black") rotate([0, 180, 0]) translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_box_frame_piece(); color("black") translate([-frame_x/2+5-50, 0, -2.5]) side_box_frame_piece(); color("black") rotate([0, 180, 0]) translate([-frame_x/2+5-50, 0, -2.5]) side_box_frame_piece(); -color("black") rotate([180, 0, 0]) translate([-frame_x/2+5-25, -55, -2.5]) top_or_bottom_aux_and_neutrik_box_frame_piece(); -color("black") rotate([180, 0, 0]) rotate([0, 180, 0]) translate([-frame_x/2+5-25, -55, -2.5]) top_or_bottom_aux_and_neutrik_box_frame_piece(); +color("black") rotate([180, 0, 0]) translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_aux_and_neutrik_box_frame_piece(); +color("black") rotate([180, 0, 0]) rotate([0, 180, 0]) translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_aux_and_neutrik_box_frame_piece(); color("black") interconnect_frame_piece(); color("#C12E1F") translate([-panel_x/2-25, 0, -5-frame_z/2-75]) left_or_right_overhang_panel(); color("#C12E1F") mirror([0, 1, 0]) translate([panel_x/2+25, 0, -5-frame_z/2-75]) left_or_right_overhang_panel(); diff --git a/docs/README-objects.md b/docs/README-objects.md index 2aaca53..5c3f21d 100644 --- a/docs/README-objects.md +++ b/docs/README-objects.md @@ -10,31 +10,31 @@ The following notes document the objects in the Buildable Stick System and how y * `complete/` --- these are the four walls of the frame as one piece, in a couple variations for combining into larger arcade sticks. They are simple to assemble, but you have fewer modularity/customization options, and they are harder to print because the physics of the material cooling will probably pull the corners up. They also need - supports, since the face and back of the frame both have trays for panels to go into. Use at your own risk. + supports, since the top and bottom of the frame both have trays for panels to go into. Use at your own risk. * `pieces/` * `box/` --- these are the same four walls (generally speaking) as in the complete frames above, broken out into - modular faces to print separately. Because they are separate pieces, you can mix and match colors, and you can - lay them all face down on the print surface for better adhesion and surface patterns. There are also variants - here, the "windowed" pieces, for doing two-tone variants and that kind of thing. - * `extended/` --- the frame walls are pulled out to create MCZ TE-style extended sides/bottom. Rather than - getting a box look, you get a longer slab with nice bevels. These look nice, but slightly fiddily to print - (and of course need more material) --- watch your surface adhesion. + modular pieces to print separately. Because they are separate pieces, you can mix and match colors, and you + can lay them all face down on the print surface for better adhesion and surface patterns. There are also + variants here, the "windowed" pieces, for doing two-tone variants and that kind of thing. + * `extended/` --- the frame walls are pulled out to create MCZ TE-style extended sides. Rather than getting a + box look, you get a longer slab with nice bevels. These look nice, but slightly fiddily to print (and of + course need more material) --- watch your surface adhesion. * `interconnect` --- complete frames are bolted to one another, but for frame pieces, there is an interconnect that stands in for the joined inner wall. You need this if you are combining multiple sets of walls, e.g. for a two-panel-long stick. * `panels/` * `inset/` --- various panels, all of the same size, that fit into and flush with the frame, making the arcade stick - face or back. These work equally well with box or extended frames, and aside from using up a bit of the space + top or bottom. These work equally well with box or extended frames, and aside from using up a bit of the space inside the frame, come with no downsides --- they print easily and are a pretty simple shape to tweak and remix. - * `overhang/` --- overhang panels have their face extending over the edge of the frame, creating a bit of a sandwich - look. This is mostly an aesthetic choice, but they sit higher in the frame as well, the main panel being + * `overhang/` --- overhang panels have their plane extending over the edge of the frame, creating a bit of a + sandwich look. This is mostly an aesthetic choice, but they sit higher in the frame as well, the main panel being over/under the frame rather than within it. This extra space is useful for taller levers. The only downside to these is that they aren't as reusable as the inset panels, since the inset panels can go anywhere, but the overhang panels must be designed to not overlap with other overhang panels, so you might have to make more custom variants depending on where you put things. * `misc/` - * Pieces that I haven't organized better (yet) --- there are decorative plates for face buttons or top buttons to - give more color variance and some layers to the arcade stick, some very simple dustwashers, plates that fit rocker + * Pieces that I haven't organized better (yet) --- there are decorative plates for top buttons and similar to give + more color variance and some layers to the arcade stick, some very simple dustwashers, plates that fit rocker switches and the like in Neutrik D or 20mm holes, and a lever mount spacer for getting your lever shaft at the desired height. You don't *need* any of these, but you'll probably use a few. * `extras/` diff --git a/docs/assembly-and-tips.md b/docs/assembly-and-tips.md index 8977147..8b384e9 100644 --- a/docs/assembly-and-tips.md +++ b/docs/assembly-and-tips.md @@ -8,10 +8,10 @@ Assembly of a stick is pretty straightforward, but there are some choices that c following is the most consistent way I've found to put one together. This is assuming a v4.2 or beyond stick, with two panels to make a long standard stick, and the frame made of pieces. -1. Prepare the frame top pieces: this is your best shot the e.g. Neutrik plates for the USB mount, SPDT switches, etc. +1. Prepare the frame pieces: this is your best shot to get the e.g. Neutrik plates for the USB mount, SPDT switches, etc. installed, so do it now, and give them a good tighten. You shouldn't need to adjust these again, so finish their installation while the pieces are free. - 1. You could also do the decorative plates and top buttons, but it might be just as well to leave those for step 7, + 1. You could also do the decorative plates and related buttons, but it might be just as well to leave those for step 7, just to make sure the buttons don't get in the way of other buttons or a lever or so on. 2. Start the top panels: you want both to get the components installed now when it's easy, and to make sure that the overall assembly works with your components, so again get your buttons, lever, etc., in place. You can secure them at diff --git a/src/frames/pieces/box/top-or-bottom-aux-and-neutrik.scad b/src/frames/pieces/box/front-or-back-aux-and-neutrik.scad similarity index 82% rename from src/frames/pieces/box/top-or-bottom-aux-and-neutrik.scad rename to src/frames/pieces/box/front-or-back-aux-and-neutrik.scad index 9d74d0f..b061a21 100644 --- a/src/frames/pieces/box/top-or-bottom-aux-and-neutrik.scad +++ b/src/frames/pieces/box/front-or-back-aux-and-neutrik.scad @@ -5,11 +5,11 @@ include include -use +use -module top_or_bottom_aux_and_neutrik_box_frame_piece() { +module front_or_back_aux_and_neutrik_box_frame_piece() { difference() { - top_or_bottom_box_frame_piece(); + front_or_back_box_frame_piece(); // aux button holes translate([-35.25, -101.5, 0]) rotate([90, 0, 0]) aux_control_three_button_cluster(); @@ -25,4 +25,4 @@ module top_or_bottom_aux_and_neutrik_box_frame_piece() { } } -top_or_bottom_aux_and_neutrik_box_frame_piece(); +front_or_back_aux_and_neutrik_box_frame_piece(); diff --git a/src/frames/pieces/box/top-or-bottom-inner-wall.scad b/src/frames/pieces/box/front-or-back-inner-wall.scad similarity index 83% rename from src/frames/pieces/box/top-or-bottom-inner-wall.scad rename to src/frames/pieces/box/front-or-back-inner-wall.scad index fd12744..a4acb5f 100644 --- a/src/frames/pieces/box/top-or-bottom-inner-wall.scad +++ b/src/frames/pieces/box/front-or-back-inner-wall.scad @@ -6,11 +6,11 @@ include include -use +use -module top_or_bottom_inner_wall_frame_piece() { +module front_or_back_inner_wall_frame_piece() { difference() { - top_or_bottom_box_frame_piece(); + front_or_back_box_frame_piece(); // minus the outer wall translate([0, -(frame_y-frame_wall)/2, 0]) cube([frame_x, frame_wall, frame_z], center=true); // minus half of the mounting posts (the other half provided by the outer wall) @@ -21,4 +21,4 @@ module top_or_bottom_inner_wall_frame_piece() { } } -top_or_bottom_inner_wall_frame_piece(); +front_or_back_inner_wall_frame_piece(); diff --git a/src/frames/pieces/box/top-or-bottom-windowed-backslashes.scad b/src/frames/pieces/box/front-or-back-windowed-backslashes.scad similarity index 81% rename from src/frames/pieces/box/top-or-bottom-windowed-backslashes.scad rename to src/frames/pieces/box/front-or-back-windowed-backslashes.scad index e1a3b67..9f4cadc 100644 --- a/src/frames/pieces/box/top-or-bottom-windowed-backslashes.scad +++ b/src/frames/pieces/box/front-or-back-windowed-backslashes.scad @@ -5,8 +5,8 @@ include include -use -use +use +use module backslash() { polyhedron([[5, -frame_y/2, -(frame_z-panel_z*3)/2], [20, -frame_y/2, -(frame_z-panel_z*3)/2], @@ -27,14 +27,14 @@ module backslashes() { translate([60, 0, 0]) backslash(); } -module backslashes_windowed_top_or_bottom_box_frame_piece() { +module backslashes_windowed_front_or_back_box_frame_piece() { difference() { - top_or_bottom_box_frame_piece(); + front_or_back_box_frame_piece(); // subtract slashes from the frame wall backslashes(); // subtract the inner wall area that will be provided by the other piece - top_or_bottom_inner_wall_frame_piece(); + front_or_back_inner_wall_frame_piece(); } } -backslashes_windowed_top_or_bottom_box_frame_piece(); +backslashes_windowed_front_or_back_box_frame_piece(); diff --git a/src/frames/pieces/box/top-or-bottom-windowed-forwardslashes.scad b/src/frames/pieces/box/front-or-back-windowed-forwardslashes.scad similarity index 53% rename from src/frames/pieces/box/top-or-bottom-windowed-forwardslashes.scad rename to src/frames/pieces/box/front-or-back-windowed-forwardslashes.scad index 482157f..938855f 100644 --- a/src/frames/pieces/box/top-or-bottom-windowed-forwardslashes.scad +++ b/src/frames/pieces/box/front-or-back-windowed-forwardslashes.scad @@ -5,18 +5,18 @@ include include -use -use -use +use +use +use -module forwardslashes_windowed_top_or_bottom_box_frame_piece() { +module forwardslashes_windowed_front_or_back_box_frame_piece() { difference() { - top_or_bottom_box_frame_piece(); + front_or_back_box_frame_piece(); // subtract slashes from the frame wall mirror([0, 0, 1]) backslashes(); // subtract the inner wall area that will be provided by the other piece - top_or_bottom_inner_wall_frame_piece(); + front_or_back_inner_wall_frame_piece(); } } -forwardslashes_windowed_top_or_bottom_box_frame_piece(); +forwardslashes_windowed_front_or_back_box_frame_piece(); diff --git a/src/frames/pieces/box/top-or-bottom-windowed.scad b/src/frames/pieces/box/front-or-back-windowed.scad similarity index 66% rename from src/frames/pieces/box/top-or-bottom-windowed.scad rename to src/frames/pieces/box/front-or-back-windowed.scad index 8c6c1f9..3445d1c 100644 --- a/src/frames/pieces/box/top-or-bottom-windowed.scad +++ b/src/frames/pieces/box/front-or-back-windowed.scad @@ -5,19 +5,19 @@ include include -use -use +use +use -module windowed_top_or_bottom_box_frame_piece() { +module windowed_front_or_back_box_frame_piece() { difference() { - top_or_bottom_box_frame_piece(); + front_or_back_box_frame_piece(); // subtract frame wall window translate([0, -frame_y/2, 0]) cube([frame_x-frame_mount_column_width*3.5, (frame_wall+panel_support_width)*2, frame_z-panel_z*3], center=true); // subtract the inner wall area that will be provided by the other piece - top_or_bottom_inner_wall_frame_piece(); + front_or_back_inner_wall_frame_piece(); } } -windowed_top_or_bottom_box_frame_piece(); +windowed_front_or_back_box_frame_piece(); diff --git a/src/frames/pieces/box/top-or-bottom.scad b/src/frames/pieces/box/front-or-back.scad similarity index 93% rename from src/frames/pieces/box/top-or-bottom.scad rename to src/frames/pieces/box/front-or-back.scad index 42f8cf7..1077773 100644 --- a/src/frames/pieces/box/top-or-bottom.scad +++ b/src/frames/pieces/box/front-or-back.scad @@ -7,7 +7,7 @@ include include use -module top_or_bottom_box_frame_piece() { +module front_or_back_box_frame_piece() { piece_width = panel_support_width+frame_wall+frame_mount_column_width; intersection() { left_frame(); @@ -27,4 +27,4 @@ module top_or_bottom_box_frame_piece() { } } -top_or_bottom_box_frame_piece(); +front_or_back_box_frame_piece(); diff --git a/src/frames/pieces/box/side.scad b/src/frames/pieces/box/side.scad index 9e113a3..38ce0d1 100644 --- a/src/frames/pieces/box/side.scad +++ b/src/frames/pieces/box/side.scad @@ -5,7 +5,7 @@ include include -use +use module side_box_frame_piece() { piece_width = panel_support_width+frame_wall+frame_mount_column_width; @@ -13,8 +13,8 @@ module side_box_frame_piece() { // side piece is left/right agnostic frame(); // minus the top and bottom - top_or_bottom_box_frame_piece(); - rotate([180, 0, 0]) top_or_bottom_box_frame_piece(); + front_or_back_box_frame_piece(); + rotate([180, 0, 0]) front_or_back_box_frame_piece(); // and just chop out the rest of the frame translate([piece_width, 0, 0]) cube([frame_x, frame_y+1, frame_z+1], center=true); } diff --git a/src/frames/pieces/extended/top-or-bottom-clean-for-extended-side-aux-and-neutrik.scad b/src/frames/pieces/extended/front-or-back-clean-for-extended-side-aux-and-neutrik.scad similarity index 77% rename from src/frames/pieces/extended/top-or-bottom-clean-for-extended-side-aux-and-neutrik.scad rename to src/frames/pieces/extended/front-or-back-clean-for-extended-side-aux-and-neutrik.scad index 531e19a..89ba863 100644 --- a/src/frames/pieces/extended/top-or-bottom-clean-for-extended-side-aux-and-neutrik.scad +++ b/src/frames/pieces/extended/front-or-back-clean-for-extended-side-aux-and-neutrik.scad @@ -5,11 +5,11 @@ include include -use +use -module top_or_bottom_aux_and_neutrik_box_frame_piece_for_extended_side() { +module front_or_back_aux_and_neutrik_box_frame_piece_for_extended_side() { difference() { - top_or_bottom_box_frame_piece_for_extended_side(); + front_or_back_box_frame_piece_for_extended_side(); // aux button holes translate([-35.25, -101.5, 0]) rotate([90, 0, 0]) aux_control_three_button_cluster(); @@ -25,4 +25,4 @@ module top_or_bottom_aux_and_neutrik_box_frame_piece_for_extended_side() { } } -top_or_bottom_aux_and_neutrik_box_frame_piece_for_extended_side(); +front_or_back_aux_and_neutrik_box_frame_piece_for_extended_side(); diff --git a/src/frames/pieces/extended/top-or-bottom-clean-for-extended-side.scad b/src/frames/pieces/extended/front-or-back-clean-for-extended-side.scad similarity index 64% rename from src/frames/pieces/extended/top-or-bottom-clean-for-extended-side.scad rename to src/frames/pieces/extended/front-or-back-clean-for-extended-side.scad index fdc8632..fe40956 100644 --- a/src/frames/pieces/extended/top-or-bottom-clean-for-extended-side.scad +++ b/src/frames/pieces/extended/front-or-back-clean-for-extended-side.scad @@ -5,14 +5,14 @@ include include -use +use -module top_or_bottom_box_frame_piece_for_extended_side() { +module front_or_back_box_frame_piece_for_extended_side() { difference() { - top_or_bottom_box_frame_piece(); + front_or_back_box_frame_piece(); // ...minus the frame wall and lip on the left translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true); } } -top_or_bottom_box_frame_piece_for_extended_side(); +front_or_back_box_frame_piece_for_extended_side(); diff --git a/src/frames/pieces/extended/top-or-bottom.scad b/src/frames/pieces/extended/front-or-back.scad similarity index 77% rename from src/frames/pieces/extended/top-or-bottom.scad rename to src/frames/pieces/extended/front-or-back.scad index b8b95bd..25cbf43 100644 --- a/src/frames/pieces/extended/top-or-bottom.scad +++ b/src/frames/pieces/extended/front-or-back.scad @@ -5,11 +5,11 @@ include include -use +use -module clean_top_or_bottom() { +module clean_front_or_back() { difference() { - top_or_bottom_box_frame_piece_for_extended_side(); + front_or_back_box_frame_piece_for_extended_side(); // chop off the lip we left on the basic piece translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true); }; @@ -18,7 +18,7 @@ module clean_top_or_bottom() { module bottom_piece_wall() { // get a slice of the piece (before the bevel), to use it in extruding projection(cut=true) rotate([-90, 0, 0]) translate([0, frame_y/2-(frame_wall-frame_bevel_height)*3/2, 0]) - clean_top_or_bottom(); + clean_front_or_back(); } module bottom_piece_extension() { @@ -29,9 +29,9 @@ module bottom_piece_extension() { } } -module extended_top_or_bottom_frame_piece() { - clean_top_or_bottom(); +module extended_front_or_back_frame_piece() { + clean_front_or_back(); translate([0, -frame_y/2+frame_wall, 0]) rotate([90, 0, 0]) bottom_piece_extension(); } -extended_top_or_bottom_frame_piece(); +extended_front_or_back_frame_piece(); diff --git a/src/frames/pieces/extended/side-extended-to-bottom.scad b/src/frames/pieces/extended/side-extended-to-bottom.scad index 012dc26..1dd6cb6 100644 --- a/src/frames/pieces/extended/side-extended-to-bottom.scad +++ b/src/frames/pieces/extended/side-extended-to-bottom.scad @@ -7,7 +7,7 @@ include include use use -use +use module side_and_bottom_frame_piece_wall() { // get a slice of the pieces, to use it in extruding diff --git a/src/frames/pieces/extended/side.scad b/src/frames/pieces/extended/side.scad index 25c697d..cd2f3e5 100644 --- a/src/frames/pieces/extended/side.scad +++ b/src/frames/pieces/extended/side.scad @@ -7,7 +7,7 @@ include include use use -use +use module side_frame_piece_wall() { // get a slice of the piece, to use it in extruding